Tips

- Keep an eye on stats and plan upfront
- Follow the tutorial in the beginning
- But don't always listen to the tutorial!
- Save some funds for repairs and unexpected conditions
- Crew will shrink if the stats will be bad (they can die or leave the base)
- Crew produces intelligences that is exchanged for credits - only source of income until you get a Shuttle Pad
- Shuttle Pad unlocks trading minerals for additional credits, but itself is costly
- Don't grow crew unless you provide good resources
- Solar panels should produce max power during day, and wind turbines should provide support during night, when there is wind
- The game is endless, with survival time as the main score.


Controls (supports touch on mobile):

Left mouse click / touch - select, place buildings, drag and move to rotate camera

Double clicking on tiles with buildings - repair them (or click "Fix" button on selected)

Mouse wheel - zoom

Right mouse click - cancel current selection (or click again on the same building button, or on "Cancel" button explicitly)


Space Base Maintenance is a sci-fi space base management game, where you build a colony on an extraterrestial, uncharted planet, maintain machines on the space base and try to survive as long as possible, gather intelligence and sell it to Earth for credits to prolong the mission, buy new buildings and repair the machines. During the mission some events may occur that will influence the base in a positive or nagative way.


Made for GamedevJS Jam 2026 with Defold game engine in 2 weeks.


Mechanics

1. Buy and place new modules on the grid.
2. Balance power, oxygen, food, waste, and crew capacity.
3. The astronauts work in the base to research intelligence and mine minerals.
4. Export intelligence to mother planet for credits.
5. Trade minerals for credits with trading ships.
6. Buildings condition drops over time - you need to repair them.
7. Survive as long as possible.


Resources

- `Credits` - game's currency to buy and repairmodules, request new crew and trading ships arrivals.
- `Power` is produced by solar panels at day and by wind turbines when wind is present. It's consumed by other modules.
- `Oxygen` to keep astronauts alive, produced by O2 Modules.
- `Food` to keep astronauts alive, produced by Farms.
- `Waste` accumulates from crew and must be processed in Recycling modules.
- `Minerals` can be mined in mines and traded for credits
- `Intelligence` is the main export score - it's converted to credits when send to mother planet.
- `Crew` drives research - producing intelligence (and waste) and consuming other resources
- `Stability` - measure of sanity of the crew and their willingness and ability to produce


Options (also pauses the game):

Shadows On/Off

FXAA (antialiasing) On/Off

Music On/Off (no music yet!)

Restart Run


Wavedash Challenge:

The game is also deployed to Wavedash: https://wavedash.com/games/space-base-maintenance

Made with Defold challenge:

The game is made with the Defold game engine.

Github Challenge:

Game's source code and full project is published on Github: https://github.com/paweljarosz/space-base-maintenance


Theme fit:

The game is about building and maintaining actually the MACHINES that power such a space station, it's all about fixing them and making them work as a perfect, oiled clockwork-like machine.


Credits:

Game created by Paweł Jarosz


Used free assets and libraries:
- 3D Assets by Kay Louseberg: https://kaylousberg.itch.io/space-base-bits
- Ground texture by FreeStylized: https://freestylized.com/material/ground_08/
- Defold Lights and Shadows by Dragosha: https://github.com/Dragosha/defold-light-and-shadows
- Druid UI Framework by Insality: https://github.com/Insality/druid
- Monarch Screen Manager by Björn Ritzl: https://github.com/britzl/monarch
- Defold Event by Insality: https://github.com/Insality/defold-event
- Defold Saver by Insality: https://github.com/Insality/defold-saver
- Pigeon, Squid and Defold Editor Scripts by me
- DefString by Subsoap: https://github.com/subsoap/defstring
- DefMath by Subsoap: https://github.com/subsoap/defmath
- Music Loop by Magmi:  https://freesound.org/people/Magmi.Soundtracks/sounds/476556/
- Sci-Fi sounds by Kenney: https://kenney.nl/assets/sci-fi-sounds
- Interface sounds by Kenney: https://kenney.nl/assets/interface-sounds
- Wind sound by Vital Sounds:  https://freesound.org/people/Vital_Sounds/sounds/559095/

Comments

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(+1)

I killed them pretty quickly!

(I noticed the tutorial on the second run though, ta!)

(+1)

All my astronauts died... of excess waste. After a month. Gosh. 

This has a lot more instructions than I thought I'd get from a jam game and was fun to play. Speed and data representation are pretty good for my liking. Maybe prices go up a little fast, I couldn't afford much after a few units, but perhaps I was just too bad at making more credits.

(+1)

Hey! Played for 30 days. I almost built the Pad, but suddenly 3 of 4 crew members somehow died :D

Hard to notice which building is required for a repair, and after that building is destroyed - the price for the next building is not decreasing, which led me to the situation that everything is very costly and I can’t do anything.

Didn’t like the part where you have to wait a time until the credits are earned to do something. At my step, I have to wait several days until some actions are available.

Got a message “two crew members in a conflict” when I had only one. It seems he needs help.

Love the visuals and overall Mars/cosmic theme, so I’m enjoying this

Take some time for me to understand what is going on, but I think I got it very quickly

Not sure if wind generators are working or not. I really need the kind of indicator or animation for that.

Also, my wind generators were placed between buildings, and I worry all the time. Are they getting wind or not :D

Good job! Thanks for the mention in the description

(1 edit)

Thank you for the feedback, all valid points! :D Wind turbines are working always when there's wind and solar panels are working at day, both regardless of where they're placed, but I agree - it would be great to animate the turbines :D