Witchcrafter: Empire Legends is a gripping platformer RPG with a strong emphasis on a dark fantasy story, fulfilled with vivid characters with own motives and experiences, set in the world full of elemental magic.


The game will tell a story of a young witchcrafter - Estel, who was found as a newborn in the forest by an old man, named Trismegistos. He raised him and taught everything about the magic and the world. They live in the wilderness between two empires - Emporia and Navia, in peace and desolation, blissfully unaware, but these are actually dire times.


When Estel raises, a strange prophetess starts to appear in his dreams and foretells a dark future of the empire, due to a fabled stone, which gives anyone ability to change the matter freely. That implies of course an unlimited power, but there is no certainty, whether it even exists. Although, it’s a substance desired by everyone




One of them is a mighty necromancer - Mordon, the emperor of the southern empire, Navia, who sacrificed his own people and signed a pact with a demon to have an invincible army of brown-skinned killers. He want to conquer the northern empire, because he believes that he could resurrect his loved ones, when he would be able to create Aqua Vita - a legendary drink made of quinta essentia acquired from the mythical stonethat folks believe to be in Emporia, in the castle of the emperor Ronar.

He suddenly abducts Trismegistos, as he might be a key to find the stone.
Estel, left alone, must find his patron, learn that this world is working different than described in the books and save the empire from the greed of Mordon.

Play alpha demo

[Please note: The game is still under development :) ] I've added a new, playable fragment of the game as a special submission to Fragment Jam 2019! This is the very beginning of the story with the uncompleted teaser of an Intro trailer, some initial dialogues, simple tutorial and a glimpse at the quest system! What is the most valuable for me is the player's feedback, so don't hesitate to leave comments or write to me!

Key features

  • (STORY) non-linear story with branching dialogues and quests
  • (MAGIC) improved, dynamic combat with new magic control (including aiming)
  • (WORLD) vivid world full of challenging platforming, smart enemies and thoughtful characters

I'm working also on:

  • non-linear story with branching dialogues and quests
  • cutscenes and a proper introduction with a tutorial
  • NPCs with own relations to the protagonist and each other
  • new enemies with different behavior
  • new locations with some platforming challenges
  • semi-open world structure (limited by a story)
  • alchemy, inventory, stats and more RPG features

Follow me

I'm still developing the game, so if you want to see a progress, give feedback or share your ideas - I'm open! Feel free to follow me here on itch.io,

Twitterhttps://twitter.com/WitchcrafterRPG
Discordhttps://discordapp.com/invite/yWA4Rek
Reddithttps://www.reddit.com/user/PabloTitan21
Devloghttps://forum.defold.com/t/witchcrafter-empire-legends/32285
Ko-Fihttps://ko-fi.com/paweljarosz
Patreonhttps://www.patreon.com/pawel_jarosz


Controls:

KeyFunctionComment
[A] [D] or arrowsmovement
[space]jump
LMBattackwhen the sword is hidden, Estel will unsheathe the sword
RMBthrow a magic misslewhen holding a sword,
hold RMB for a charged attack
Rchange an Element(4 Elements available now)


Actual available spells:

SpellNameKeyFunction
Force pushRMBPush enemies away of you (ever seen a Jedi?)
Air bombRMB (Hold)Suddenly expanded air from the center of the bomb pushes enemies away
Boulder dashRMBThrow a muddy boulder on an enemy
FireballRMBA classic spell that adepts shouldn't learn

Dragon's breathRMB (Hold)Continuous stream of deadly flames
Bubble RMBBe a bubble shooter and get your enemies wet
GeyserRMB (Hold)Turbulently eject water from your hand in front of you (enemies will get wet too)


Credits:

Game designed and created by Paweł Jarosz

Dialogs and story in cooperation with my brother, Łukasz
Art thanks to rvros, ansimuz and DGHZ, Buch
Sounds thanks to qubodup, Joshua Empyre, kickhat
A lot of support from Defold's community:
britzl, Pkeod, sergey.lerg, AGulev, rgrams, TheKing009, sven, selimanac and others <3



If you see a potential in this game - please follow me, leave feedback - I will continue working on it and soon there will be a new demo! :)

For now, you can also download a new, short story written by my brother introductory to the world of Witchcrafter! Check it out below:
Updated 1 day ago
StatusPrototype
PlatformsHTML5
Rating
(4)
Authorpaweljarosz
GenrePlatformer, Puzzle
Made withDefold
Tags2D, defold, Fantasy, Magic, Pixel Art, udgj1, witchcrafter
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download NowName your own price

Click download now to get access to the following files:

Dusk of the humanity - a short story set in the world of Witchcrafter (.pdf) 89 kB

Development log

Comments

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Pretty cool game. Love the pixel art. Looking forward to it

Thank you very much! All the kudos to rvros, ansimuz and other great artist, but I'm striving to make as much assets as I can too! ;) I'm working on some new stuff and improved, more generic magic system with more interaction, so I hope I will prepare another demo in the near future ;)

Today I've released a new demo! :D it includes a teaser of the future intro trailer and the very beginning of the story - with a glimpse at dialogues and quests. It is described on the page and in the devlog, enjoy ;) Feedbacks are valuable as always! ;) 

I've added a table with all spells from the demo, hope it will be useful ;) Also the updated version is uploaded with more indicators regarding combat, more powerful spells and a wins/fails score (that now will relatively increase/decrease boss HP in every try) is displayed at the end of each encounter :D 

Looks really cool! But I can't figure out how to beat the boss. The elements supposedly give me something but no idea how to use it.

(1 edit)

Thanks! :D actually there are many ways! Maybe it's because the spells are not explained, (normally every spell would be introduced) so I'll post their descriptions above ;) In my case, I like to use buffs like increased damage (fire E) and defence (earth E) , which gives you a noticeable advantage. Also one trick is to prevent boss electro charged attacks - when he is wet, his electric attack is unsuccessful and explodes on him instead of sending it on the hero. Also you can avoid him all the time and only use ranged missle attacks or traps ;) the main rule would be to avoid his attacks and deals him damage right after his attack ;) 

Awesome!

It's great that you think so, thanks! :D

Man, it's awesome! I l'm waiting for more content, especially story with dark fantasy climat. Gameplay is really comfortable, dynamic, but also we have time for making a magic, so idea with board is intersting and well done. I l hope to play the full version. Good luck with work!

I'm really glad you enjoyed the game! It's my first review actually :D I'll do my best to make my dream come true and create a captivating gameplay that goes in parallel with a story! I'm happy that the idea of the Focus board looks reasonable for you, in the future there will be more elements, because Estel will learn how to merge the basic four together ;) of course there will be more carriers too, concluding in a lot of combinations then!