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Pixel Art Witchcrafter: Empire Legends
WitchCRafteR: eMpiRe LegendS
A gripping platformer RPG with a unique system of interactive elemental magic and a strong emphasis on story, set in a dark fantasy world inhabited by deadly monsters and vivid characters.
Currently in open alpha version, check a demo above and follow me here or add it to you Steam wishlist!
Witchcrafters are skilled sorcerers able to control four elements: fire 🔥, air 🌪️, water 💧 and earth ⛰️
Witchcrafter puts a strong emphasis on RPG elements and storytelling - 🗪 branching conversations will have an impact on the world and relations between characters.
Witchcrafter's look and feel is constantly improved to present smooth movement like in all modern 2D platformers.
Witchcrafter's intent is to become a systemic game - with 🔥 fire propagation, 💧 water simulation, physics based dynamics and even terraforming.
A StOrY of a WitcHcrAfteR
The game will tell a story of a young, orphaned boy - Estel, who was raised by an old witchcrafter - Trismegistos, and taught how this world and magic works, living in isolation, far to the west of the northern empire - Emporia.
Estel will need to face a mighty emperor of Navia - Mordon, who kdinaps Estel's step-father and invades Emporia to get the legendary stone, Xerion - fifth element allowing to control the matter without any limits.
Witchcrafter: Empire Legends will be a story rich adventure. Your choices will change the world, characters and the plot.
(click here for more details)
(click here for more details)
When Estel raises, a strange prophetess starts to appear in his dreams and foretells a dark future of the empire, due to a fabled stone - Xerion. This element gives you unlimited power, however, there is no certainty, whether it even exists.
People desire it and one of them is a mighty necromancer - Mordon, the emperor of the southern empire, Navia, who sacrificed his own people and signed a pact with a demon to have an invincible army of brown-skinned killers. He want to conquer the northern empire, because he beliefs that he could resurrect his loved ones, if he could only be able to create Aqua Vita - a legendary drink made of Quinta Essentia acquired from the mythical stone, that folks believe to be in Emporia, in the castle of the emperor Ronar.
He suddenly abducts Trismegistos, as he might be a key to find the stone. Estel, left alone, must find his patron, learn that this world is working different than described in the books and save the empire from the greed of Mordon.
FrieNdS AnD EneMieS
During his journey, Estel will make both new friends and enemies. Although, the world is not so black and white and people have their own businesses making use of a naive boy. Characters are well defined and has their past described.
Emperor Mordon (left) with his aidee visited emperor Ronar and wanted to know if legendary Sorcerer's Stone - Xerion - is held in his castle. Trismegistos (right, with a wand) was at the court a master of witchcrafters back then.
The protagonist of the story, a young witchcrafter with a vague past, raised by Trismegistos as his own son. Rest of his knowledge comes from the books he read. He don't know anything about his biological parents. He is still learning to control his powerful abilities.
An introverted and mysterious step-father of Estel, who taught him how to control his power. He was a leader of the League of Witchcrafters formed by emperor Ronar, but left the court 20 years ago, after an event , that he keep in secret.
Amusing, old friend of Trismegistos and Estel, a full-fledged blacksmith, who also worked at the court, where he met Trism. Now he lives and works in the peaceful and lovely village - Tilia. He often brings them food, tools and materials from the village.
A mysterious girl appearing suddenly in Estel's live, able to use magic and clairvoyance. She will be important for the story and will surprise Estel not only once with her courage, intelligence and abilities.
The emperor of the southern empire - Navia. Mighty and compulsive necromancer, who lost his loved ones due to his misguided decisions and now lives with a desire for Xerion to get them back to live. He signed a pact with a demon to resurrect bodies of his soldiers and change them into an army of homicidal monsters.
The emperor of the northern empire - Emporia. Wise and peaceful lord, but with a vague past, framed for a collaboration with witchcrafters to create Opus Magnum - alchemically crafted Sorcerer's Stone. He lost his only son during a war with Navia.
A mysterious and domineering nameless necromancer, who seems to manipulate Mordon. Alive, but with a blue as death skin. He was an aidee at the court of both Mordon and his father.
THe WorLD of eMpOriA
Emporia is a dark fantasy empire full of artifacts of old civilizations beliefs in several gods. Its legacy is shaping actual worldview of folks living here, although many of them has conflicting views. Witchcrafters are not so welcome in many places, because people tend to believe they caused the war and fall of the empire after the Night of Shooting Stars.
[Please note: The game is still under development ]
This is the very beginning of the story with the uncompleted teaser of an Intro trailer, some initial dialogues, simple tutorial and a glimpse at the quest system! What is the most valuable for me is the player's feedback, so don't hesitate to leave comments or write to me!
I'm still developing the game, so if you want to see a progress, give feedback or share your ideas - I'm open! Feel free to follow me here on itch.io or:
(click here to check out Patreon tiers and pledges)
(click here to check out Patreon tiers and pledges)
|[A] [D] or arrows||movement|
|LMB||attack||when the sword is hidden, Estel will unsheathe the sword|
|RMB||throw a magic missle||when holding a sword|
|R||change an Element||(4 Elements available now)|
Actual available spells:
|Force push||RMB||Push enemies away of you (ever seen a Jedi?)|
|Boulder dash||RMB||Throw a muddy boulder on an enemy
|Fireball||RMB||A classic spell that adepts shouldn't learn|
|Dragon's breath||RMB (Hold)||Continuous stream of deadly flames|
|Bubble||RMB||Be a bubble shooter and get your enemies wet|
Game designed and created by Paweł Jarosz
- Story -
- Pixel Art -
Paweł Jarosz, Luis Zuno, Rvros, Nauris Amatnieks, Vovalium, Ghazi, Szadi
- Art works -
Darya Taraeva and Adam Dawidowicz
- Sounds and Music -
Paweł Jarosz, Grey Goon Game Audio, Dark Fantasy Studio, Audio Alchemist
- Supporters -
Colin Reed, Björn Ritzl, Brian Kramer (Subsoap), Clfavati, Jake Graham, Victor Regier, Trung Nguye, Amel Van Deutekom, SpecialGeek40, Jon Moore, Patrick McCoy, My loving wife and amazing sons!
- Special thanks -
Doug Walters, BladeOfWicca, Red Calcifer, Maxim (Insality), Alexey Gulev, Sergey Lerg, Selim Anaç, Rsaienz and Maraia, Indie World Order, Indie Game Lover, Labs Skull, Ancalabro, Zachurrate, Andrea Zevallos, Alex Asvergen, Ross Grams, whole Defold team and many, many other people!
|If you see a potential in this game - please follow me, leave feedback - I will continue working on it and soon there will be a new demo! :)
[ Presskit ]
You can also download a new, short story written by my brother introductory to the world of Witchcrafter! Check it out below:
|Platforms||Windows, macOS, Linux, HTML5|
|Genre||Platformer, Role Playing|
|Made with||Twine, GIMP, Audacity, Piskel, Defold|
|Tags||2D, defold, Fantasy, Magic, Metroidvania, Pixel Art, Short, witchcrafter|
|Average session||A few minutes|
|Links||Patreon, Twitter, YouTube, Ko-Fi, Blog|
Click download now to get access to the following files:
- Witchcrafter has now a public Steam page as well!Oct 10, 2020
- Witchcrafter demo - small updateMay 15, 2020
- New public demo of 🔥 Witchcrafter: Empire Legends! 🔥May 08, 2020
- Dusk of the humanity - a short storyJul 24, 2019
- Pixel Art Witchcrafter: Empire Legends - fragment of the prolog releasedJul 14, 2019
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Loving this so far!
Some things I noticed that were a bit odd. When you wall slide often you'd fall off the map and sometimes when you walk off a platform and press spacebar you wouldn't jump .
But obviously it's still in alpha so there's always a few things that need to be tweaked but I'm really excited to see what you do with this beautiful game in the future! :)
Thank you so much for playing this! Yes, the new demo is ongoing and the issues you mentioned are fixed! And I'm excited too! Follow my progress and if you have a Steam account, add it to your wishlist - this means a world to me!
wow just wow the second I click onto the game page I loved it it looked so good and showed of the game in a great and visual way!
the game its self looked awesome the art is spectacular and not get me stated on that lighting. I especially enjoyed the combat and the way it worked plus the animations on it just crazy good.
but while playing I did encounter this and I don't know of its meant to be or a bug.
anyway this game was a great experience and I would defiantly recommend it!
It's a secret area 😁 but seriously it's just a demo and that part of the map is meant to be visited after the events in the cave, it will be unlocked in the future, for now I put an invisible wall, but other players were also able to pass through it - that's why I changed a whole platforming engine so now it is not possible and you can wait for a new demo soon 😉 Thank you so much for playing! ❤️
Its pretty good, but I have several issues, while I like the story and the obviously Witcher based setting, i kept encountering glitches, from minor visual ones like the firing reticle staying on screen after trying to use a spell in the sword tutorial, to falling off screen and ending up on top of the screen, I see great potential in this game, but its glitches are holding it back.
Thank you so much for playing my game!
I'm so pleased you enjoyed my game and sorry for the bugs, but I'm still making it, it's an alpha demo and all reported bugs are already fixed, so I hope to release a new demo in month or two 😊
Hi, just played the demo. Just wanted to say I love the art and feel of the game, nice smooth controls and animation too :)
On the downside, there are a lot of grammatical errors in the speech, which is a shame.
It is also a very slow start to the game just talking with little movement or progression.
Might be nice to have a bit of animation, perhaps one of them pacing about the room and moving the conversation outside when Fasteus knocks to freshen the scene rather than him come inside?
Also, it would be nice to have a downloadable version, I just paid $2 thinking I was downloading the game demo but just got a pdf file instead... That was dissapointing lol Should have read more carefully.
First of all, thank you very much for your support and insightful feedback!
If you want your money back, there is no problem for me ;) But also, I have a fresh new version of Witchcrafter, released 5 days ago, currently in closed alpha - and I would love to send it to you, so you can check a progress! ;) could you just tell me what OS do you use? ;) In short: the story is expanded, there are sounds and music added, post-effects are added including pixel perfect camera, movement of the hero is improved including wall slides, spells are better and you can aim the projectiles, many, many bugs are fixed (of course there are still some things to improve, i.a. proof reading, more enemies and levels, etc, but I am making it every night a little better ;) )
So, once again, thank you for playing Witchcrafter and if you are still interested, let me know! ;)
Awesome, would love to play the demo! No need to send me the money back, happy to pay it. I'm on Mac unfortunately, need to get myself a gaming PC haha So many indie games that aren't available on Catalina because they're 32bit :'(
Thank you so much! You will get a full version when it's out! 😊 And now you can play it in the browser too! 😉
Current browser version crashes the first time I use the sword, tried it twice now. Crashed both times. I see you've made the intro even longer haha There are a great deal of grammar issues and poor english, I'd be happy to edit your scripts if you'd like?
Pretty cool game. Love the pixel art. Looking forward to it
Thank you very much! All the kudos to rvros, ansimuz and other great artist, but I'm striving to make as much assets as I can too! ;) I'm working on some new stuff and improved, more generic magic system with more interaction, so I hope I will prepare another demo in the near future ;)
Today I've released a new demo! :D it includes a teaser of the future intro trailer and the very beginning of the story - with a glimpse at dialogues and quests. It is described on the page and in the devlog, enjoy ;) Feedbacks are valuable as always! ;)
I've added a table with all spells from the demo, hope it will be useful ;) Also the updated version is uploaded with more indicators regarding combat, more powerful spells and a wins/fails score (that now will relatively increase/decrease boss HP in every try) is displayed at the end of each encounter :D
Looks really cool! But I can't figure out how to beat the boss. The elements supposedly give me something but no idea how to use it.
Thanks! :D actually there are many ways! Maybe it's because the spells are not explained, (normally every spell would be introduced) so I'll post their descriptions above ;) In my case, I like to use buffs like increased damage (fire E) and defence (earth E) , which gives you a noticeable advantage. Also one trick is to prevent boss electro charged attacks - when he is wet, his electric attack is unsuccessful and explodes on him instead of sending it on the hero. Also you can avoid him all the time and only use ranged missle attacks or traps ;) the main rule would be to avoid his attacks and deals him damage right after his attack ;)
Man, it's awesome! I l'm waiting for more content, especially story with dark fantasy climat. Gameplay is really comfortable, dynamic, but also we have time for making a magic, so idea with board is intersting and well done. I l hope to play the full version. Good luck with work!
I'm really glad you enjoyed the game! It's my first review actually :D I'll do my best to make my dream come true and create a captivating gameplay that goes in parallel with a story! I'm happy that the idea of the Focus board looks reasonable for you, in the future there will be more elements, because Estel will learn how to merge the basic four together ;) of course there will be more carriers too, concluding in a lot of combinations then!